Why the iPad can’t use Flash: An Adobe Flash developer’s thoughts

Posted on Monday February 22nd, 2010 / 12:39

Ο Morgan Adams μας εξηγεί μέσα από ένα αναλυτικό άρθρο τον λόγο για τον οποίο είναι αδύνατο να δούμε την τεχνολογία Flash στο iPhone, iPod Touch και iPad, τουλάχιστον με την παρούσα μορφή της:


I’m biased. I’m a full-time Flash developer and I’d love to get paid to make Flash sites for iPad. I want that to make sense—but it doesn’t. Flash on the iPad will not (and should not) happen—and the main reason, as I see it, is one that never gets talked about:

Current Flash sites could never be made work well on any touchscreen device, and this cannot be solved by Apple, Adobe, or magical new hardware.

That’s not because of slow mobile performance, battery drain or crashes. It’s because of the hover or mouseover problem.

Many (if not most) current Flash games, menus, and even video players require a visible mouse pointer. They are coded to rely on the difference between hovering over something (mouseover) vs. actually clicking. This distinction is not rare. It’s pervasive, fundamental to interactive design, and vital to the basic use of Flash content. New Flash content designed just for touchscreens can be done, but people want existing Flash sites to work. All of them—not just some here and there—and in a usable manner. That’s impossible no matter what.

All that Apple and Adobe could ever do is make current Flash content visible. It would be seen, but very often would not work. Users would hate that broken promise much more than they hate gaps in pages, missing banner ads, and the need to download a game once from the App Store instead of re-downloading it every time they visit a Flash game page.

Η συνέχεια στο forum: An Adobe Flash developer on why the iPad can’t use Flash

About Vasilis Ananiadis

Ο ζωντανός θρύλος της Ελληνικής blogόσφαιρας, ο αβυσσαλέος master του SEO, o πρίγκηπας των Social Media, ο τυφώνας των Web Startups, ο οργασμός της ιντερνετικής επιτυχίας. Τώρα και στο twitter: @vananiadis

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