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Clash Royale: Online multiplayer tower-defense game για ατελείωτο κάψιμο


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#46   iPhoneHellas

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Δημοσίευση 23/08/2016 - 15:32

Νέες αλλαγές (Live από 24 Αυγούστου)

 

 
Royal Giant: Hit Speed decreased to 1.7sec (from 1.5sec)


We like that the Royal Giant is a strong and relatively easy to use offensive option. However, he’s too strong right now - this change will allow him to stay relevant, but make him a bit easier to deal with. Additionally, his first attack will happen a bit slower.

 
Zap: Stun Duration decreased to 0.5sec (from 1sec)
 

Zap is highly used at all levels of play and currently offers a bit too much versatility for 2 Elixir.

 
Princess: Area Damage radius decreased by 25%
 

We’d like to make the Princess slightly less reliable at clearing up everything in the vicinity of her target.
 

Ice Wizard: Hit Points decreased by 5%


Considering how much control he offers, the Ice Wizard is a bit too tanky for his 3 Elixir cost. He’ll still be very strong at the back, but doesn’t offer the same value in the middle of the action.

 
Miner: Deploy Time increased to 1sec (from 0.7sec), Hitpoints decreased by 6%
 

We’re fixing an unintentional Deploy Time change, and in doing so making the Miner a bit easier to react to once again. Additionally, it’s become clear that the Miner is quite strong and could do with being toned down a notch.

 
Baby Dragon: Hit Speed increased to 1.6sec (from 1.8sec)
 

A faster Hit Speed, including a quicker first attack, will make the Baby Dragon more reliable.

 
Dark Prince: Damage increased by 7.5%
 

The Dark Prince’s stats aren’t quite on par with some other 4 Elixir options. A small damage buff should make him a more viable alternative in both defense and offense support.

 
Bowler: Elixir cost decreased to 5 (from 6), Hitpoints decreased by 7%, Damage decreased by 10%
 

A lower Elixir cost should allow for some interesting Bowler synergies to become viable. We’re taking a bit of damage and hitpoints away from him to help compensate for this pretty big change.

 
Lumberjack: Speed increased to Very Fast (from Fast), Hit Speed increased to 0.7sec (from 1.1sec), Damage decreased by 23%
 

We’d like to differentiate the Lumberjack from the Mini P.E.K.K.A a bit further, as both are 4 Elixir, high damage cards. This change should help them fill quite different roles in your deck.

 
The Log: Cast time decreased by 66%, travel speed increased by 20%
 

The Log needs some love. This change will make it more consistent and reliable. (Note: We have some other tricks up our sleeves if this isn’t enough, but they are only possible to implement with a full update)

 
Golem: Hit and Death Damage increased by 5%, Hitpoints increased by 1%
 
Golemite: Hit and Death Damage increased by 8%, Hitpoints increased by 3.2%
 

At 8 Elixir the Golem needs a lot of power to feel viable - these changes will hopefully get it there!

 
P.E.K.K.A: Damage increased by 5%
 

P.E.K.K.A has quite low use rates across the board and could do with some more muscle! We're also making her first attack happen a bit quicker.

 
Tombstone: Spawn Speed increased to 2.5sec (from 2.9sec)
 

We’re looking to give the Tombstone more utility in both offense and defense.

 

Archers: Damage increased by 2%
 

This tiny damage increase is just to fix an inconsistency with the Archers vs. Goblins interaction at certain levels.

 
Prince: Damage increased by 2%
 

This tiny damage increase is just to fix an inconsistency with the Prince vs. Barbarians interaction at certain levels.


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#47   iPhoneHellas

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Δημοσίευση 19/09/2016 - 12:52

Νέες αλλαγές (Live από 19 Σεπτεμβρίου)

  • Giant’s damage decreased by 5%
  • Lumberjack’s Rage effect decreased from 40% to 30%, Rage duration decreased by 2s
  • Mirror now mirrors cards to 1 level higher than its own level
  • Lightning now has the stun effect like Zap, stuns targets for 0.5s
  • The Log now knocks back ALL ground troops
  • Bomber HP decreased by 2%, damage increased by 2%

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#48   iPhoneHellas

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Δημοσίευση 19/09/2016 - 12:53

Mega Minion: Νέα (rare) κάρτα για το Level 7

 


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#49   iPhoneHellas

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Δημοσίευση 19/09/2016 - 12:59

Επίσης νέα σεντούκια!

 

 

Legendary Chest

  • Can be obtained in the Special Offer menu in Shop. The Legendary Chest is more rare to appear than the Epic Chest. It is completely random.
  • It costs Gems to buy this chest in shop and it offers neither Gold nor Gems.
  • You can buy only 1 Chest from the Special Offer store per day.
  • Players also have a chance to get Legendary Chest from the normal battle. The Legendary Chest contains Legendary from all Arenas (it doesn’t depend on player’s current Arena). It unlocks any Legendary in game and takes up to 24 hours to open.

Epic Chest

  • Appears a lot more than the Legendary Chest.
  • It costs Gold to buy the Epic Chest. It contains only Epics.
  • No matter where you get the chest, from battle or from shop, it contains only Epic from your current Arena and below. For example, If you buy an Epic chest in Arena 7, it contains only Epics from Arena 7 and below.

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#50   iPhoneHellas

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Δημοσίευση 20/09/2016 - 12:45


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#51   iPhoneHellas

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Δημοσίευση 01/10/2016 - 19:16

 


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#52   iPhoneHellas

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Δημοσίευση 11/11/2016 - 14:51


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#53   iPhoneHellas

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Δημοσίευση 11/03/2017 - 09:47

To Clash Royale, ίσως το καλύτερο mobile game των τελευταίων ετών, ετοιμάζεται για μία μεγάλη αλλαγή που θα τονώσει ακόμη περισσότερο τον εθιστικό χαρακτήρα του και θα μας κάνει να κολλήσουμε ακόμη περισσότερο στις οθόνες των κινητών μας! Ετοιμαστείτε για 2vs2 mode!

 

Όπως μάθαμε, στο νέο mode του Clash Royale οι 2 παίχτες θα διαθέτουν από 10 elixir bars, ωστόσο αυτές θα αναπληρώνονται 15% πιο αργά σε σχέση με το κλασικό 1vs1 mode. Τα spells (π.χ Rage) και οι κάρτες θα επιδρούν και στον συμπαίκτη μας με μόνη εξαίρεση το Elixir Collector το οποίο θα δίνει elixir μόνο στον παίκτη που έπαιξε την κάρτα.

 

 

clash-royale-2vs2-mode-576x1024.jpg


 

As revealed in the latest Radio Royale podcast episode, in this mode both players will have 10 elixir bars - with the elixir replenishing 15% slower than usual, and even though Elixir Collectors won't be shared, buffing cards like Rage will buff all units. Also, the bottom arena is extended by 4 tiles to fit the two towers next to each other. 
 

Αν παίζετε Clash Royale σας περιμένουμε στο Clan μας (iPhoneHellas)


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#54   gismo301278

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Δημοσίευση 31/03/2017 - 15:12

Θα το δοκιμάσω


Vamos Rafa
Rafael Nadal

#55   iPhoneHellas

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Δημοσίευση 02/10/2017 - 20:23

Το Clash Royale δεν είναι τυχαία ένα από τα κορυφαία παιχνίδια των τελευταίων ετών, όσον αφορά τις mobile πλατφόρμες (iOS και Android). Με τακτικές αναβαθμίσεις, προσθήκες νέων καρτών και modes καταφέρνει να κρατάει τους παίχτες του "στην τσίτα". 

 

Έτσι, μετά το πολύ επιτυχημένο 2v2 που παρουσιάστηκε το καλοκαίρι, η SuperCell μας παρουσιάζει το 2v2 Touchdown mode το οποίο θα λέγαμε αποτελεί το πάντρεμα του 2v2 mode με το American Football. Δείτε το βίντεο που ακολουθεί και θα πάρετε μία πρώτη γεύση:

 

 

Αν παίζετε Clash Royale σας περιμένουμε στο Clan μας (iPhoneHellas)


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#56   kostasmihalis

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Δημοσίευση 03/10/2017 - 08:00

Καλημερα, ασχολουμε πολυ με το παιχνιδι και θα ηθελα να ερθω στην clan σας αλλα βλεπω ειναι full , αν εχετε κανενα ανενεργο μελος να διωξετε για να μπορεσω να μπω. Αυτη τη στιγμη ειμαι στην clan Greek Babies με ψευδώνυμο kostas (με 4000+ trophies και τα περισσοτερα donations) ,  και θελω να φυγω γιατι ουτε οι μισοι δεν ασχολουντε με το παιχνιδι πλεον. Δεν ξερω αν επρεπε να το γραψω εδω , αλλα μεσα στο παιχνιδι δεν εχει chat...



#57   iPhoneHellas

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Δημοσίευση 04/10/2017 - 14:46

;)  Κάθε Κυριακή κάνουμε ξεκαθάρισμα στην Clan. Αν ενδιαφέρεσαι μέχρι τότε, θα σε κάνω invite. Στείλε μου σε παρακαλώ με pm τo ID σου γιατί έχει 1.000.000 kostas


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#58   iPhoneHellas

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Δημοσίευση 04/10/2017 - 21:31

Μαζί με το νέο 2v2 Touchdown mode έρχονται και καθημερινά / εβδομαδιαία Quests, με έπαθλα που περιλαμβάνουν Super Magical και Legendary Chests!

 


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#59   iPhoneHellas

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Δημοσίευση 09/10/2017 - 12:38

Έρχονται αλλαγούλες στο επερχόμενο update:
 
Sparky: Hit speed to 4sec (from 5sec), damage -15%
Sparky will no longer one-shot another Sparky.

 

Tesla: Damage +30%, hit speed to 1sec (from 0.8sec)
Tesla will one-shot Minions and Goblins.

 

Electro Wizard: Damage -4%, first attack comes 0.2sec slower
No major interaction changes.

 

Graveyard: Duration to 10sec (from 9sec), radius to 4 (from 5), first Skeleton spawns 0.5sec slower, Skeletons spawn less randomly
No major interaction changes.

 

Cannon Cart: Hitpoints +5%, shield hitpoints +5%
Cannon Cart's shield will survive a Mega Knight jump and hit.

 

Lightning: Damage -3%, radius to 3 (from 3.5)
No major interaction changes.

 

Spear Goblins: Hit speed to 1.1sec (from 1.3sec)
No major interaction changes.

 

Valkyrie: Damage +5%
Valkyrie will one-shot Princesses and Dart Goblins, and take down Barbarians in three attacks.

 

 

FIXES:
 
Bandit, Mega Knight - FIXED: Bandit and Mega Knight dashing/jumping a shorter distance than they should.
Cannon Cart - FIXED: Troops occasionally stopped targeting the Cannon Cart and very occasionally get stuck behind a broken Cannon Cart.
Inferno Dragon, Inferno Tower - FIXED: Damage not resetting after breaking through a shield (e.g. Guards, Dark Prince, Cannon Cart).
Troop Pathfinding - FIXED: Troops steering towards an unexpected lane. Behaviour should be more as expected now.


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#60   iPhoneHellas

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Δημοσίευση 12/12/2017 - 13:51

Balance Changes 12/12/2017 

 

 

 

  • Hog Rider: Hit speed to 1.6sec (from 1.5sec), first attack comes 0.1sec slower
  • Knight: Hit speed to 1.2sec (from 1.1sec)
  • Prince: Hitpoints +5%, hit speed to 1.4sec (from 1.5sec)
  • Damage Spells (Fireball, Lightning, Zap, Log, Poison, Rocket, Arrows): Damage -5% to Crown Towers
  • Ice Golem: Death Damage slow effect duration to 1sec (from 2sec)
  • Skeleton Barrel: Added Death Damage
  • Giant Skeleton: Hitpoints +5%
  • Guards: Damage +5%, hitpoints +5%, hit speed to 1.1sec (from 1.2sec)
  • Goblins (affects Goblins, Goblin Gang, Goblin Barrel): Damage -6%
  • Elixir Collector: Hitpoints -13%

Update

  • New Arena
    • Electro Valley: Reach this new Arena at 3400 Trophies
    • Legendary Arena: Now Arena 12 with rewards (chests, Victory Gold, etc.) increased accordingly
  • Two cards
    • Zappies: Spawns a pack of miniature Zap machines. Who controls them...? Only the Master Builder knows.
    • Hunter: He deals BIG damage up close - not so much at range. What he lacks in accuracy, he makes up for with his impressively bushy eyebrows.
  • Three chests
    • Lightning Chest: Replace card stacks of your choice with up to 5 "Strikes"
    • Fortune Chest: Get a glimpse of the future and see what your chest might contain...
    • King's Chest / Legendary King's Chest: Big chests with a focus on Epic and Legendary Cards
  • Upcoming
    • Coming in December: Gold Rush, Gem Rush, Special Challenges and Boosts!
  • Plus - the Balance Changes listed above.

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